Sunday, September 05
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Casino Games:
CRAPS

 
One of the fastest moving and most exciting casino games today is Craps. A crew of three dealers, each with specific tasks, attends to players as they place bets while a player rolls the dice. Players are welcome to place as many or as few different bets as they choose.

 
Craps
The excitement of Craps!

Craps is the fastest game in casino. The basic game concept is simple, consisting of only two dice and a open area for the dice to roll across. craps draws huge crowds at the casinos. If you happen to hear a lot of noise in a casino, it's most likely craps. There is a lot of excitement in craps as every roll of dice can mean a win in money or a loss. Craps table is twelve to fourteen feet long . Each end is the mirror reflection of the other. In the middle, there is an area that is shared by both sides. On a single table, one to sixteen players can participate, with eight on each side being the maximum.

Terms

Ace: The one spot on a die.

Any Craps: Numbers 2, 3 or 12.

Around the Horn: Same as "Horn Bet". A single bet covering 2, 3, 11 and 12.

Back Line: Same as "Don't Pass". The section of the layout where you bet that the shooter won't make his or her point.

Bet The Dice To Win: You bet the shooter will make his or her point.

Big 6 and 8: Wager that a 6 or 8 will be thrown before a 7.

Box Cars: Two sixes.

Come Out Roll: The first roll a shooter throws. The roll to shoot a natural or establish a point.

Craps: When a 2, 3 or 12 is thrown.

Dealer: Same as the "Stick Person". Casino employee who gathers the dice with a stick or rake and slides them to the shooter. Also oversees the game and offers assistance with bet placement or questions players may have.

Deuce: The two spot on a die.

Don't Pass: Same as "Back Line". The section of the layout where you bet that the shooter won't make his or her point.

Field: The section of the layout containing numbers 2, 3, 4, 9, 10, 11, 12.

Front Line: Same as the "Pass Line". The section of the layout where you bet the dice will pass.

Hard Way: The numbers 4, 6, 8, or 10 thrown with two duplicate pairs. (Example: A hard 4 is 2, 2. A hard 10 is 5, 5.)

Hopping: A one roll bet.

Horn Bet: Same as "Around the Horn". A single bet covering 2, 3, 11 and 12.

Layout: Includes all sections of the table where bets are made.

Natural: A 7 or 11 thrown on the come out roll.

One Roll Bet: Any bet that is in action for a single roll of the dice. Some examples include - Any Craps, Field, Any 7, and more.

Pass: A natural on the first roll or shooter makes an established point.

Pass Line: Same as the "Front Line". The section of the layout where you bet the dice will pass.

Point: Any 4, 5, 6, 8, 9 or 10 that the shooter throws on the come out roll.

Proposition Bets: One roll bets that pay high odds.

Shooter: The player throwing the dice.

Snake Eyes: Two aces.

Stick Person: Same as the "Dealer". Casino employee who gathers the dice with a stick or rake and slides them to the shooter. Also oversees the game and offers assistance with bet placement or questions players may have.

Yo: Eleven

Bets
Pass Line Bets
A wager on the Pass Line wins if the first roll of the dice (Come Out Roll) is a 7 or 11 and loses if a 2, 3 or 12 is rolled first. If a 4, 5, 6, 8, 9 or 10 is rolled, that number becomes the Point. To win the bet, the player (shooter) must repeat the Point before a 7 is rolled. If the Shooter rolls a 7 before the Point is repeated, the Pass Line bet loses. A winning bet is paid even money. Once the point has been established, this bet may not be removed or altered.

Don't Pass Bets
This bet is the opposite of the Pass Line bet. This bet wins if the shooter rolls a 2 or 3 on the Come Out roll and loses immediately if a 7 or 11 is rolled on the Come Out. If a 12 is rolled, it's a tie and play continues. Once the point has been established, this bet wins if the shooter rolls a 7 before the point is repeated.

Come Bets
Come Bets may be wagered after the point has been established on the Come Out roll. The rules for this bet are the same as the Pass Line bet. If the shooter rolls a 4, 5, 6, 8, 9, or 10 after a Come Bet has been placed, the dealer will move the Come Bet from the Come area to the corresponding box for that particular number. Just as with the Pass Line bet, this wager may not be reduced or removed until play is completed. A winning wager is paid even money.

Don't Come Bets
This bet is the opposite of the Come Bet. It may be wagered any time after the point has been established on the Come Out Roll. If a 4, 5, 6, 8, 9 or 10 is rolled after a Don't Come Bet has been placed, the dealer will move the wager from the Don't Come area to the corresponding box for that particular number. The rules for winning are the same as the Don't Pass Bet. A winning wager is paid even money.

Place Bet - Win
Place Bet to Win Wager can be made at any time on numbers 4,5,6,8,9,or 10. The wager wins if the place number is rolled before a 7; otherwise it loses.
Pays 9 to 5 on 4 and 10
Pays 7 to 5 on 5 and 9
Pays 7 to 6 on 6 and 8.

Place Bet - Lose
Is opposite of to Place Bet to Win. The wager wins if 7 is rolled before the place number; otherwise it loses.
Pays 5 to 11 on 4 and 10
Pays 4 to 5 on 5 and 9
Pays 5 to 8 on 6 and 8.

Hardway Bets
Whenever a shooter rolls doubles and the outcome is a 4, 6, 8 or 10, the shooter is said to have hit the number the "hard way," that is, by rolling doubles.

If any of these same numbers are rolled and the outcome is not doubles, the shooter is said to have hit the number the "easy way."

Example:
Shooter rolls a pair of 4's and has a Hard 8( Hardway)
Shooter rolls a 6 and 2. and has a Easy 8,( Easy Way).
Hardway bets are 4, 6, 8 or 10.
Pays 7 to1- 4 and 10 Hardway
Pays 9 to1- 6 and 8 Hardway


One Roll Bets
Wagers on the outcome of one roll of the dice.


Field : Wager that the next roll will be a 2, 3, 4, 9, 10, 11 or 12.
Pays double 2 and the 12.

Any Craps : Wager that the next roll will be a 2, 3 or 12.
Pays 7 to 1.

Any Seven : Wager that the next roll will be a 7.
Pays 4 to 1.

Three-Eleven : Wager that the next roll will be a 3 or 11.
Pays 15 to 1.

Two-Twelve : Wager that the next roll will be a 2 or 12.
Pays 30 to 1.

Eleven - Wager that the next roll will be an 11.
Pays 7 to 1.

Horn - This is a four-way bet that requires four chips.
Wager that the next roll will be a 2, 3, 11 or 12.
Pays 30 to 1 for the 2 or 12
Pays 15 to 1 for the 3 and 11.

True Odds
Additional Bet after Don't Pass Bet.
If player makes a Don't Pass Bet and a total of 4,5,6,8,9 or 10 is thrown on the come out roll, the player has the right to make a Additional wager of the Don't Pass Bet in an amount not more then double the amount of the original Don't Pass Bet. If , Don't Pass Bet wins, the original Don't Pass Bet will be paid at 1 to 1 and the supplemental wager will be paid at odds of 1 to 2 if the come out point was 4 or 10, 2 to 3 if the come out point was 5or 9, and 5 to 6 if the come out point was 6 or 8.

Additional Bet after Pass Line Bet.
If the player makes a Pass Line Bet and a total of 4,5,6,8,9 or 10 is thrown on the come out roll, the player has the right to make a Additional wager of the Pass Line Bet in an amount not more then double the amount of the original Pass Line Bet. If , Pass Bet wins, the original Pass Bet will be paid at 1 to 1. The supplemental wager will be paid at odds of 2 to 1 if the come out point was 4 or 10, 3 to 2 if the come out point was 5or 9, and 6 to 5 if the come out point was 6 or 8.

Additional Bet after a Come Bet.
If the player makes a Come Bet and a total of 4,5,6,8,9 or 10 is thrown on the roll immediately following placing of such bet, the player has the right to make a Additional wager of the Come Bet in an amount not more then double the amount of the original Come Bet. If , such Come Bet wins, the original Come Bet will be paid at 1 to 1 and the additional wager will be paid at odds of 2 to 1 if the come out point was 4 or 10, 3 to 2 if the come out point was 5 or 9, and 6 to 5 if the come out point was 6 or 8.

Additional Bet after a Don't Come Bet.
If the player makes a Don't Come Bet and a total of 4,5,6,8,9 or 10 is thrown on the roll immediately following placing of such bet, the player has the right to make a Additional wager of the Don't Come Bet in an amount not more then double the amount of the original Don't Come Bet. If , such Don't Come Bet wins, the original Don't Come Bet will be paid at 1 to 1 and the additional wager will be paid at odds of 1 to 2 if the come out point was 4 or 10, 2 to 3 if the come out point was 5 or 9, and 5 to 6 if the come out point was 6 or 8.

 
 

 

 







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